I created this character as part of my studies in the Game Artist 360 course at GameArtInstitute. I initially went into the project with the goal of making a character that could conceivably be a part of a game world such as The Order: 1886, and hopefully show a similar level of polish to the characters within that game.
I used ZBrush for the sculpting, Marvelous Designer for clothing, 3dsMax for the low, Substance Painter to texture, and Marmoset Toolbag for renders/presentation.
The final polycount is ~100k tris and the hair makes up ~25k tris of that (exact counts can be seen on the images)
Huge thanks to everyone who has supported and guided me throughout the project.