Rogue Warrior

Paul foster dragunov

Dragunov low poly (scope was made by another artist)

Paul foster dragunov ingame

Dragunov in-game

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Screens from 'K.I.S.S.' (see project description)

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During development of Rogue Warrior for publisher Bethesda, I created the first and third person models/textures for the 'Dragunov' rifle and worked on the second level, 'K.I.S.S.' which involved modelling, texturing, lighting/effects, building dynamic containers, set dressing.